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Infinite Skills Learning Autodesk 3ds Max 2013 $20 buy download


2012
Infinite Skills
Steve Nelle
18,5hrs.
English
http://www.infiniteskills.com/training/learning-autodesk-3ds-max-2013.html
Take your skills to the next level. This Learning 3ds Max 2013 Tutorial Video is the ultimate in comprehensive instruction for the discerning professional.
These training classes use broadcast quality audio and video to deliver concise and informative training right to your desktop. The course is presented via an intuitive, easy-to-use interface, allowing you to learn at your own pace.
These Learning 3ds Max 2013 Tutorials break even the most complex subjects down into easy to follow segments, following along is simple. Practical working files further enhance the learning process and provide a degree of retention that is unmatched by any other form of training.
Learn 3ds Max 2013 from a professional trainer from your own desk.
Suitable for beginners to advanced users. ideal for users who learn faster when shown.
Visual training method, offering users increased retention and accelerated learning.
Breaks even the most complex applications down into simplistic steps.
01. Introduction
0101 Welcome
0102 An Overview On 3ds Max
0103 Configuring 3ds Max For This Title
0104 About The Working Files
02. Getting Started
0201 The Production Process
0202 Traditional Art Concepts And Principles
0203 Using Reference Material
0204 Understanding 3D Space
0205 Improve Your Production Workflow
0206 The Help System
03. Interface Essentials
0301 The Interface
0302 Navigating The Viewports
0303 Setting Up How Things Are Measured
0304 Customizing The User Interface To Fit Your Work Style
0305 Useful Right Click Mouse Commands
04. Working With Files
0401 Starting From Scratch - The New And Reset Commands
0402 Opening, Importing And Merging Files
0403 Saving And Exporting Files
0404 Using Hold And Fetch
0405 The Summary Info And Object Properties
05. Working With Objects
0501 Selection Techniques
0502 Naming Objects
0503 Transformation Gizmo
0504 Moving Objects
0505 Rotating Objects
0506 Scaling Objects
0507 Coordinate Systems
0508 Introduction to Pivot Points
0509 Hiding and Freezing Object
0510 Cloning
0511 Grouping Objects
06. Creating Off The Shelf Geometry
0601 Creating Standard 3D Primitives - Part 1
0602 Creating Standard 3D Primitives - Part 2
0603 Creating Extended Primitive Objects
0604 Important Considerations When Drawing Lines
0605 Creating 2D Shapes
0606 Nesting Creating 2D Shapes
0607 Creating Architectural Objects - Part 1
0608 Creating Architectural Objects - Part 2
0609 Using Grids When Modeling
0610 Creating A Pencil Using Primitives
07. Specific Modeling Techniques
0701 Extruding Objects
0702 Lathing Objects
0703 Lofting Objects
0704 Boolean and ProBoolean Commands
0705 Box Modeling Techniques - Part 1
0706 Box Modeling Techniques - Part 2
0707 Project: Create Telescope - Part 1
0708 Project: Create Telescope - Part 2
0709 Paint Deformation
0710 Surface Normals
08. Project: Constructing A Room Using Multiple Modeling Techniques
0801 Creating The Bowling Pin And Ball
0802 Creating The Alley And Gutters
0803 Creating The Floor And Back Wall
0804 Creating The Alley Backboard
0805 Creating The Scoreboard
0806 Creating The Ball Return
09. Working at the Sub Object Level
0901 Sub Object Types
0902 Sub Object Selection
0903 Adding A Modifier Vs. Converting Down To Edit
0904 Moving, Rotating, And Scaling At The Sub Object Level
0905 2D Sub Object Modeling Commands
0906 3D Sub Object Modeling Commands - Part 1
0907 3D Sub Object Modeling Commands - Part 2
0908 Ignore Backfacing
0909 Using Soft Selection
10. Working With Modifiers
1001 Using The Modifier Stack
1002 Things To Know About The Stack
1003 Importance Of Modifier Order
1004 Applying Modifiers In The Middle Of The Stack
1005 How To Collapse The Modifier Stack
1006 Copying And Pasting Modifiers
1007 Freeform Deformation Modifiers
1008 Flex Modifier
1009 Hair And Fur Modifier
1010 The Noise Modifier
1011 Modifiers That Add And Reduce Geometry
1012 Adding Modifiers At The Sub Object Level
11. Materials And Mapping
1101 Building Materials - It Is More Than Just A Color!
1102 Slate Vs. Compact Material Editor
1103 The Material Editor Interface
1104 Controlling Main Body Color
1105 Adding And Controlling Shine
1106 Adjusting Transparency
1107 Using Self Illumination
1108 Applying Materials
1109 Retrieving A Material From A Scene
1110 Designing A Complex Material
1111 Bump Maps
1112 Opacity Maps
1113 Reflection Maps
1114 Editing A Materials Maps
1115 Building A Multi/Sub Object Material
1116 Mapping Coordinates - Part 1
1117 Mapping Coordinates - Part 2
1118 Sub Object Mapping
1119 Using Photoshop To Edit Maps
1120 Adding Materials To The Bowling Alley - Part 1
1121 Adding Materials To The Bowling Alley - Part 2
12. Lighting
1201 Comparing Real World And CG Lights
1202 Light Types In 3ds Max
1203 Omni Lights
1204 Spot Lights
1205 Shadow Maps
1206 Using Raytrace And Area Shadows
1207 Adjusting How Far A Light Shines
1208 Excluding Scene Objects From Light And Shadows
1209 Using A Projector Map In A Light
1210 Adding Volume Light
1211 The Light Lister
1212 Alley Lighting
13. Cameras
1301 Comparing Real World And CG Cameras
1302 Camera Types In 3ds Max
1303 Camera Viewport Navigation Controls
1304 Changing A Cameras Lens Length
1305 Using Depth Of Field To Control Focus
1306 Applying Motion Blur
1307 Adjusting A Cameras Clipping Planes
1308 Using A Cameras Safe Frame Feature
1309 Putting A Camera On A Path
1310 Having A Camera Travel Thru A Tunnel
1311 Locking A Camera Onto An Object
14. Animation
1401 Principles Of Animation
1402 Understanding The CG Animation Process
1403 3ds Max Animation Controls
1404 Using Auto Key To Animate
1405 Using Set Key To Animate
1406 Moving Keyframes
1407 Copying Keyframes
1408 Deleting Keyframes
1409 Using The Dope Sheet
1410 Using The Curve Editor
1411 Linking And Unlinking Objects
1412 Animating An Object Following A Path
1413 Using The Path Deform Modifier For Path Animation
1414 Alley Animation - Part 1
1415 Alley Animation - Part 2
15. Rendering
1501 Rendering Techniques
1502 Using Active Shade To Get Quick Render Updates
1503 Creating Previews Of An Animated Sequence
1504 Using The RAM Player
1505 Saving A Rendered Image Or Animation
1506 Loading Background Images For A Render
1507 Using Mental Ray And iRay
16. Special F/X
1601 Introduction To Particle Systems
1602 Adjusting Particle System Parameters
1603 Using The Wind Space Warp
1604 Having Gravity Affect A Particle System
1605 Deflecting Particles Using A Space Warp
1606 Creating Steam Using Particles
17. Conclusion
1701 About The Author
1702 Thanks To 123rf.com

Download File Size:2.71 GB


Infinite Skills Learning Autodesk 3ds Max 2013
$20
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